Enemies
Face the horrors of the 2039 Metro — returning Nosalises, human patrols, classic mutants and the unnamed surface threat that the regime prepares to fight.
Introduction
The 2039 Metro is a place where the darkness itself feels alive, and the enemies category catalogs the horrors that fill it. The most iconic are the Nosalises, ferocious mole-like mutants the size and proportions of gorillas that swarm through tunnels and maul survivors, returning from the series lore to stalk the new game. Human forces add a different kind of danger: Novoreich soldiers and patrols whose discipline, numbers and propaganda make stealth and tactics essential rather than optional. Beyond them waits the surface threat, an unnamed, dark and terrifying enemy that Hunter’s regime is preparing a new war to face. Classic mutants such as watchmen and demons are expected to appear in rebuilt form, tying METRO 2039 to the deeper history of the franchise. This category gathers every confirmed enemy and organizes the known facts for each threat.
Enemy Threat Overview
| Enemy | Type | Known Behavior |
|---|---|---|
| Nosalises | Tunnel mutant | Swarm, maul survivors, weak to finishers |
| Novoreich Soldiers | Human patrol | Organized patrols, demand stealth |
| Rival Faction Forces | Human | Faction conflicts inside the Metro |
| The Surface Threat | Unknown | Dark, terrifying, largely undefined |
| Classic Mutants | Series mutants | Watchmen, demons and more rebuilt |
Threat Catalogue
Nosalises
The gorilla-sized moles that own the dark corners of the Metro.
Novoreich Soldiers
The disciplined patrols that turn the Metro into a surveillance state.
Rival Faction Forces
Survivors and fighters who resist or exploit the Novoreich from inside the tunnels.
The Surface Threat
The dark, terrifying enemy the Novoreich prepares to wage war against.
Classic Mutants
Watchmen, demons and other horrors from the series history, likely rebuilt for 2039.
Core Mechanics
Enemy design in METRO 2039 blends the series survival-horror heritage with modern tension mechanics. Mutants such as Nosalises are fast, numerous and relentless, forcing players into close-quarters fights where gunfire draws more attention and ammunition is precious. Human enemies behave differently: patrols follow routes, react to noise and sight, and can be avoided, stalked or engaged deliberately, rewarding stealth players with cleaner runs. The environmental design reinforces the threat, with dark tunnels, claustrophobic corridors and chokepoints that make ambushes a constant fear. The surface threat remains deliberately vague, serving both as an in-story justification for the Novoreich and as a mystery for players. The games four gameplay pillars are built around surviving these encounters with limited resources and maximum preparation.
Advantages
The enemies category captures one of the most fondly remembered aspects of the Metro series: its terrifying, memorable mutants. Articles about Nosalises and other classic creatures resonate strongly with fans who grew up dodging them in 2033 and Exodus, and the confirmed return of Nosalises gives us verified content to build on. The category also covers the human side of conflict, which is central to the games political story, connecting enemy encounters to the Novoreich and the themes of tyranny. Because the surface threat is still a mystery, the category has a natural home for theory and analysis that keeps readers engaged while they wait for launch, and it positions the wiki as the place for in-depth mutant and enemy coverage.
Challenges
The confirmed enemy roster is small, and most details about behaviors, health, weaknesses and drops remain unknown until the game ships. The surface threat is almost entirely undefined, so coverage there is necessarily speculative. Classic mutants such as watchmen and demons are expected but unconfirmed, and treating them as certain appearances risks misleading readers. The design philosophy from earlier games suggests many of these creatures will return, but 4A Games may rework them dramatically. We label confirmed enemies clearly, mark expected creatures as presumed, and update every enemy page with verified data once trailers, previews or the launch build provide real information.
Frequently Asked Questions
What are Nosalises?+
Do human enemies appear in the game?+
What is the Surface Threat?+
Will classic mutants like watchmen return?+
Quick Tips
When you meet a mutant swarm, control the geometry first. Wide tunnels punish you, while chokepoints, stairwells and cover turn a swarm into a funnel you can pick apart. In the earlier Metro games, retreating to a defensive corner and forcing enemies through a single gap turned lethal combines into manageable fights.
Stealth is your best defense against human patrols. Novoreich soldiers follow routes and react to noise, so watching a patrol, timing your movement and using silenced pneumatics keeps entire stations safe and silent. The moment you fire an unsuppressed gun, the whole area knows where you are, and the regimes reinforcements are fast.
For Nosalises, save your good ammunition. They are numerous, fast and best handled with knife finishers or precise shots to the head, not sustained fire. In past games, wasting rifle rounds on a swarm left you defenseless for the next armored encounter, so keep your expensive rounds for threats that cannot be finished at close range.
Treat the surface threat as a mystery to explore rather than a boss to memorize. The regime’s fear of the surface justifies its control, and the truth may reframe the whole story. At launch, our enemy pages will document its behavior, weaknesses and drops from verified gameplay rather than from pre-release speculation.
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